docs: move to folder and update to new challenge payload
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.gitignore
vendored
2
.gitignore
vendored
@@ -3,4 +3,4 @@ scripts/__pycache__/
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.DS_Store
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.cargo/config.toml
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.vscode/
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docs/
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docs/superpowers
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150
CLAUDE.md
150
CLAUDE.md
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# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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Arbiter is a **permissioned signing service** for cryptocurrency wallets. It consists of:
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- **`server/`** — Rust gRPC daemon that holds encrypted keys and enforces policies
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- **`useragent/`** — Flutter desktop app (macOS/Windows) with a Rust backend via Rinf
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- **`protobufs/`** — Protocol Buffer definitions shared between server and client
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The vault never exposes key material; it only produces signatures when requests satisfy configured policies.
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## Toolchain Setup
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Tools are managed via [mise](https://mise.jdx.dev/). Install all required tools:
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```sh
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mise install
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```
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Key versions: Rust 1.93.0 (with clippy), Flutter 3.38.9-stable, protoc 29.6, diesel_cli 2.3.6 (sqlite).
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## Server (Rust workspace at `server/`)
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### Crates
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| Crate | Purpose |
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|---|---|
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| `arbiter-proto` | Generated gRPC stubs + protobuf types; compiled from `protobufs/*.proto` via `tonic-prost-build` |
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| `arbiter-server` | Main daemon — actors, DB, EVM policy engine, gRPC service implementation |
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| `arbiter-useragent` | Rust client library for the user agent side of the gRPC protocol |
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| `arbiter-client` | Rust client library for SDK clients |
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### Common Commands
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```sh
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cd server
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# Build
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cargo build
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# Run the server daemon
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cargo run -p arbiter-server
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# Run all tests (preferred over cargo test)
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cargo nextest run
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# Run a single test
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cargo nextest run <test_name>
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# Lint
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cargo clippy
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# Security audit
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cargo audit
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# Check unused dependencies
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cargo shear
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# Run snapshot tests and update snapshots
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cargo insta review
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```
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### Architecture
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The server is actor-based using the **kameo** crate. All long-lived state lives in `GlobalActors`:
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- **`Bootstrapper`** — Manages the one-time bootstrap token written to `~/.arbiter/bootstrap_token` on first run.
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- **`Vault`** — Holds the encrypted root key and manages the Sealed/Unsealed vault state machine. On unseal, decrypts the root key into a `memsafe` hardened memory cell.
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- **`FlowCoordinator`** — Coordinates cross-connection flow between user agents and SDK clients.
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- **`EvmActor`** — Handles EVM transaction policy enforcement and signing.
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Per-connection actors live under `actors/user_agent/` and `actors/client/`, each with `auth` (challenge-response authentication) and `session` (post-auth operations) sub-modules.
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**Database:** SQLite via `diesel-async` + `bb8` connection pool. Schema managed by embedded Diesel migrations in `crates/arbiter-server/migrations/`. DB file lives at `~/.arbiter/arbiter.sqlite`. Tests use a temp-file DB via `db::create_test_pool()`.
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**Cryptography:**
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- Authentication: ed25519 (challenge-response, nonce-tracked per peer)
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- Encryption at rest: XChaCha20-Poly1305 (versioned via `scheme` field for transparent migration on unseal)
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- Password KDF: Argon2
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- Unseal transport: X25519 ephemeral key exchange
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- TLS: self-signed certificate (aws-lc-rs backend), fingerprint distributed via `ArbiterUrl`
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**Protocol:** gRPC with Protocol Buffers. The `ArbiterUrl` type encodes host, port, CA cert, and bootstrap token into a single shareable string (printed to console on first run).
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### Proto Regeneration
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When `.proto` files in `protobufs/` change, rebuild to regenerate:
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```sh
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cd server && cargo build -p arbiter-proto
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```
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### Database Migrations
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```sh
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# Create a new migration
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diesel migration generate <name> --migration-dir crates/arbiter-server/migrations
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# Run migrations manually (server also runs them on startup)
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diesel migration run --migration-dir crates/arbiter-server/migrations
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```
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### Code Conventions
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**`#[must_use]` Attribute:**
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Apply the `#[must_use]` attribute to return types of functions where the return value is critical and should not be accidentally ignored. This is commonly used for:
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- Methods that return `bool` indicating success/failure or validation state
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- Any function where ignoring the return value indicates a logic error
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Do not apply `#[must_use]` redundantly to items (types or functions) that are already annotated with `#[must_use]`.
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Example:
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```rust
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#[must_use]
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pub fn verify(&self, nonce: i32, context: &[u8], signature: &Signature) -> bool {
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// verification logic
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}
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```
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This forces callers to either use the return value or explicitly ignore it with `let _ = ...;`, preventing silent failures.
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## User Agent (Flutter + Rinf at `useragent/`)
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The Flutter app uses [Rinf](https://rinf.cunarist.org) to call Rust code. The Rust logic lives in `useragent/native/hub/` as a separate crate that uses `arbiter-useragent` for the gRPC client.
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Communication between Dart and Rust uses typed **signals** defined in `useragent/native/hub/src/signals/`. After modifying signal structs, regenerate Dart bindings:
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```sh
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cd useragent && rinf gen
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```
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### Common Commands
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```sh
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cd useragent
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# Run the app (macOS or Windows)
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flutter run
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# Regenerate Rust↔Dart signal bindings
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rinf gen
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# Analyze Dart code
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flutter analyze
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```
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The Rinf Rust entry point is `useragent/native/hub/src/lib.rs`. It spawns actors defined in `useragent/native/hub/src/actors/` which handle Dart↔server communication via signals.
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Refer to @AGENTS.md for instructions.
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@@ -22,12 +22,14 @@ Arbiter distinguishes two kinds of peers:
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All peers authenticate via public-key cryptography using a challenge-response protocol:
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1. The peer sends its public key and requests a challenge.
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2. The server looks up the key in its database. If found, it increments the nonce and returns a challenge (replay-attack protection).
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3. The peer signs the challenge with its private key and sends the signature back.
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2. The server looks up the key in its database. If found, it generates a fresh challenge from random bytes plus the current timestamp.
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3. The peer signs the canonical challenge payload with its private key and sends the signature back.
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4. The server verifies the signature:
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- **Pass:** The connection is considered authenticated.
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- **Fail:** The server closes the connection.
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Authentication challenges are per-connection, ephemeral values. They are not persisted in the peer tables, and peer records store no challenge state.
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### 2.2 User Agent Bootstrap
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On first run — when no User Agents are registered — the server generates a one-time bootstrap token. It is made available in two ways:
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@@ -45,7 +45,13 @@ flowchart TD
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K -- yes --> J([Session started])
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```
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Auth challenges are generated from fresh random bytes plus a timestamp. They are signed as the canonical challenge payload and are not persisted in `program_client`.
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Auth challenges are generated from fresh random bytes plus a nanosecond timestamp. The server keeps the issued challenge only in the in-flight authentication state for that connection, then verifies the signature against the same canonical challenge payload.
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The authentication schema stores peer identity, not replay counters:
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- `program_client` stores the SDK client's public key, metadata binding, and timestamps.
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- `useragent_client` stores the User Agent public key and timestamps.
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- Neither table stores an authentication nonce, and challenge generation does not update either table.
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---
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