fix(user-agent): zombie sessions #74
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@@ -11,7 +11,9 @@ use kameo::{
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prelude::{ActorId, ActorRef, ActorStopReason, Context, WeakActorRef},
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reply::ReplySender,
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};
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use std::ops::ControlFlow;
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use std::{ops::ControlFlow, time::Duration};
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const APPROVAL_TIMEOUT: Duration = Duration::from_secs(30);
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pub struct Args {
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pub client: ClientProfile,
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@@ -64,6 +66,14 @@ impl Actor for ClientApprovalController {
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.await;
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}
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let weak = actor_ref.downgrade();
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tokio::spawn(async move {
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tokio::time::sleep(APPROVAL_TIMEOUT).await;
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if let Some(r) = weak.upgrade() {
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let _ = r.tell(OnApprovalTimeout {}).await;
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}
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});
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Ok(this)
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}
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@@ -104,4 +114,14 @@ impl ClientApprovalController {
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ctx.stop();
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}
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}
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/// Fired after `APPROVAL_TIMEOUT` elapses. Any operator that hasn't responded
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/// by then is treated as a denial to prevent zombie sessions from blocking the flow.
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#[message(ctx)]
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pub fn on_approval_timeout(&mut self, ctx: &mut Context<Self, ()>) {
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if self.pending > 0 {
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self.send_reply(Ok(false));
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ctx.stop();
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}
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}
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}
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