merge: evm into main
This commit was merged in pull request #25.
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@@ -4,6 +4,52 @@ This document covers concrete technology choices and dependencies. For the archi
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---
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## Client Connection Flow
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### New Client Approval
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When a client whose public key is not yet in the database connects, all connected user agents are asked to approve the connection. The first agent to respond determines the outcome; remaining requests are cancelled via a watch channel.
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```mermaid
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flowchart TD
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A([Client connects]) --> B[Receive AuthChallengeRequest]
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B --> C{pubkey in DB?}
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C -- yes --> D[Read nonce\nIncrement nonce in DB]
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D --> G
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C -- no --> E[Ask all UserAgents:\nClientConnectionRequest]
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E --> F{First response}
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F -- denied --> Z([Reject connection])
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F -- approved --> F2[Cancel remaining\nUserAgent requests]
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F2 --> F3[INSERT client\nnonce = 1]
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F3 --> G[Send AuthChallenge\nwith nonce]
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G --> H[Receive AuthChallengeSolution]
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H --> I{Signature valid?}
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I -- no --> Z
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I -- yes --> J([Session started])
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```
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### Known Issue: Concurrent Registration Race (TOCTOU)
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Two connections presenting the same previously-unknown public key can race through the approval flow simultaneously:
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1. Both check the DB → neither is registered.
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2. Both request approval from user agents → both receive approval.
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3. Both `INSERT` the client record → the second insert silently overwrites the first, resetting the nonce.
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This means the first connection's nonce is invalidated by the second, causing its challenge verification to fail. A fix requires either serialising new-client registration (e.g. an in-memory lock keyed on pubkey) or replacing the separate check + insert with an `INSERT OR IGNORE` / upsert guarded by a unique constraint on `public_key`.
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### Nonce Semantics
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The `program_client.nonce` column stores the **next usable nonce** — i.e. it is always one ahead of the nonce last issued in a challenge.
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- **New client:** inserted with `nonce = 1`; the first challenge is issued with `nonce = 0`.
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- **Existing client:** the current DB value is read and used as the challenge nonce, then immediately incremented within the same exclusive transaction, preventing replay.
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---
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## Cryptography
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### Authentication
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